$4550
$2730
The 3D animation software market size is expected to grow from US$ 18,255.51 million in 2021 to US$ 39,395.09 million by 2028; it is estimated to grow at a CAGR of 11.6% from 2021 to 2028.
3D animation software is computer-generated imagery (CGI) program for viewing, generating, and changing static and dynamic 3D pictures and animations. Through numerous technologies, such as visual effects (VFX), 3D modeling, motion graphics, and 3D rendering, the program blends video footage and artificial pictures to create realistic objects and situations. It is frequently used to generate creative effects in brand commercials and product promotions; visualize scientific, product, and system information; and perform visual analytics. It has several applications in sectors such as media & entertainment, architecture, healthcare, and life sciences. Major factors driving the growth of the 3D animation software market include the developing trend of virtual reality (VR) and artificial intelligence (AI), and the increasing demand for 3D mobile apps and games. Furthermore, significant technological advancements and increased use of animation software for educational and academic purposes are boosting the 3d animation software market growth. The 3d animation software market report gives a detailed study of various driving factors and upcoming trends contributing to the 3D animation software market proliferation.
The in North America held the largest 3D animation software market share in 2020 and is expected to be the largest shareholder in the 3D animation software market during the projected period. The market growth in this region is ascribed to the surge in the use of state-of-the-art technologies in the healthcare & life sciences, media & entertainment, and education & academic sectors. The rising use of visual effects in movies, mobile applications, and games further contributes to the 3D animation software market growth in North America. The region has a diverse manufacturing sector, and it is home to most of the world's Fortune 500 firms, and design and R&D departments. As a result of these circumstances, the region has seen a significant increase in designing tools. Furthermore, the existence of a large content creators’ community and the headquarters of video game titans such as Electronic Arts, Activision Blizzard, and Rockstar Games, Inc. are among favoring the adoption of 3D animation software in North America.
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Published Report - 3D Animation Software Market: Strategic Insights
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Customize Research To Suit Your Requirement
We can optimize and tailor the analysis and scope which is unmet through our standard offerings. This flexibility will help you gain the exact information needed for your business planning and decision making.
Published Report - 3D Animation Software Market: Strategic Insights
Naveen
Have a question?
Naveen will walk you through a 15-minute call to present the report’s content and answer all queries if you have any.
Speak to AnalystImpact of COVID-19 Pandemic on 3D Animation Software Market
The outbreak of COVID-19 dramatically impacted the global economy during its peak in 2020, and the crisis posed various challenges for businesses, which primarily resulted in the development of remote work environments. However, in its initial stages, the COVID-19 pandemic affected the software industry, which further started witnessing a recovery trend from the second half of 2020. The increased adoption of 3D modeling technologies in applications such as printing, computer-aided design (CAD), medical imaging, marketing, and video games fueled the 3D animation software market growth. However, with ease in restrictions and the launch of mass vaccination programs from the first half of 2021, market players significantly invested in digital technology for the application of animation software, which has been driving improvements in the media & entertainment sector Furthermore, the pandemic invoked a huge need for featured 3D animation software solutions due to the growing adoption of visual effect technology.
Market Insights
Increasing Utilization of 3D Animation Software in 3D Mapping and Laser Scanning Applications Boosts Market Growth
The increasing use of 3D mapping and laser scanning technology in applications such as 3D printing, computer-aided design (CAD), medical imaging, manufacturing, and motion pictures is contributing to the growth of the 3D animation software market. These software solutions are being used in 3D mapping and laser screening for geospatial, geological, geophysical, and mining applications. The need for 3D mapping and 3D laser scanning has increased significantly, notably in the defense, military, and aerospace industries. These technologies aid in the improvement of geospatial intelligence made available for defense forces and the enhancement of situational awareness across domains for projects such as continuous monitoring and surveillance, crisis intervention, and extensive area mapping. The use of 3D mapping and 3D laser scanning technology aids in analyzing ventilation, visibility, and light distribution between buildings.
Technology Insights
3D animation software market analysis by technology, the market is segmented into 3D modelling, motion graphics, 3D rendering, visual effects (VFX), and others. The 3D modeling segment accounted for the largest 3D animation software market share in 2020 and is expected to register the highest CAGR in the market during the forecast period. It is used to portray real-world and conceptual visuals for art, entertainment, simulation, and drafting. 3D modeling has applications in virtual reality, video games, 3D printing, marketing, TV and motion pictures, scientific and medical imaging, and computer-aided design and manufacturing CAD/CAM. It is also used in film and television, video game, architecture, construction, product development, science and medical industries to visualize, simulate, and render graphic designs
Deployment Insights
3D animation software market analysis by Deployment, the market is segmented into cloud-based and on-premises. The growth of the market for the cloud-based segment is attributed to its easy accessibility, cost efficiency, and reliable cloud-based model. Thus, delivering on-demand and scalable computing resources as a cloud service is a desirable asset in an industry known for ever increasing and variable demand. The cloud-based deployment offers potential cost saving, enhanced security and reliability in operations.
Application Insights
3D animation software market analysis by Application, the market is segmented into healthcare & life sciences, education & research, media & entertainment, manufacturing, and others. The market for the media & entertainment segment is anticipated to grow at a significant CAGR owing to growing trend for using YouTube, Hotstar, Netflix, Hulu, and Spotify apps. The online data consumption increased by 30% during pandemic. This surge in popularity for film and TV content came from digital sales, streaming services, gaming and user-generated content. Growth in internet penetration and smartphone connections have also propelled the demand for media and entertainment channels.
3D Animation Software Market Report Scope
A few of the players operating in the market are Adobe, Autodesk Inc., Corel Corporation, EIAS3D, MAGIX, Maxon Computer GmbH, NewTek Inc., SideFX, Bondware Inc., and Strata, among others. The key companies adopt strategies such as the research and development, and mergers and acquisitions to expand customer base and gain significant share in the global market, which also allows them to maintain their brand name globally.
Company Profiles
- Adobe
- Autodesk Inc.
- Corel Corporation
- EIAS3D
- Maxon Corporation GmbH
- SideFX
- NewTek Inc.
- MAGIX
- Strata
- Bondware Inc.
Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends
Segment Covered
This text is related
to segments covered.
Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America
Country Scope
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to country scope.
Frequently Asked Questions
The key companies operating in the 3D animation software market that are profiled in the report include Adobe, Autodesk Inc., Corel Corporation, EIAS3D, MAGIX, Maxon Computer GmbH, NewTek Inc., SideFX, Bondware Inc., and Strata.
The growing need for 3D animation software in education and academia boosts market growth. As a result, the growing use of 3D animation software in e-learning platforms to enable visual representation for learning is boosting industry growth. The trend of remote schooling resulting from the COVID-19 pandemic in 2020 is also considering increasing the deployment of animations to improve student comprehension, fuelling the expansion of the 3D animation software sector. Furthermore, the growing desire for low-cost animation raises the demand for whiteboard animation, strengthening market development. The growing usage of 3D animation software in professional training also contributes to market expansion. Traditionally, animation needed specialized labour-intensive processes that were both time-consuming and expensive; however, today's 3D animation software allows users to create their own cartoons without substantial knowledge. Teachers are no longer constrained to static pictures; they may easily transform instructional modules into instructive animations.
Based on application, the global 3D animation software market is segmented into the media & entertainment, healthcare & lifesciences, manufacturing, education & research, and others. The media & entertainment segment accounted for the largest share of the 3D animation software market in 2020. Moreover, the healthcare and lifsciences segment is projected to grow at a faster pace during the forecast period.
Based on technology, the global 3D animation software market is segmented into 3D modeling, motion graphics, 3D rendering, visual effects, and others. The 3D modeling segment accounted for the largest share of the 3D animation software market in 2020.
The major factors driving the growth of the 3D animation software market is the developing trend of virtual reality (VR) and artificial intelligence (AI) and the increasing demand for 3D mobile apps and games. Animation software and stereoscopic 3D gaming platforms are widely used to generate aesthetically improved and immersive animations, life-like characters, and scenes. Furthermore, significant technological advances and increased use of animation software for educational and academic applications are boosting the market growth. Educational material and e-learning platform providers include 3D animated films into their curriculum to create a stimulating learning environment. Furthermore, increased use of this software for 3D mapping and laser screening for geospatial, geological, geophysical, and mining applications is expected to increase the market growth.
Virtual reality technology is evolving in a variety of ways. The use of virtual reality technology in the production and design of 3D animation may significantly increase the interactivity of 3D animation, which is advantageous in advancing the animation business. Virtual reality technologies have advanced significantly due to advancements in computer technology and societal requirements. The introduction of virtual reality might enhance the global 3D animation software industry. On the other hand, increased interest in viewing animated movies in virtual reality is expected to set the tone for the market's lucrative expansion.
The List of Companies - 3D Animation Software Market
- Adobe
- Autodesk Inc.
- Corel Corporation
- EIAS3D
- Maxon Corporation GmbH
- SideFX
- NewTek Inc.
- MAGIX
- Strata
- Bondware Inc.
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.
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